

               ******** PLEASE READ THIS ********






-Map Name: Baruka Gorge
-Map Author:C_A_P
-Tileset: Evergreen/Lava 
-Map Size:10 x 12
-Number of Players: 1-6 

-Tools Used: Bryce 3d, Annihilator 1.5, GafBuilder, Photoshop

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 The map is split in half by a giant tear in the earth due to volcanic 
activity in the area. The mighty cites that once stood proud have been 
reduced to rubble. The massive tremours continue to wrench the planet 
as it gives way to the natural causes of evolution. 


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Notes: 

-The 'walls' you see in the map are not part of the landscape, but rather 
are 'features' <like spires and rocks>. You can stash quite a bit of stuff 
behind the walls, and they come in quite handy when those bertha shells 
start flying. They are indestructable, so it is suggested that you use 
them to your advantage. 

-I have noticed only 2 units that are not able to make the trek from evergreen 
into the lavaworld terrain. For some reason, Cavedog has put the Freaker/Zipper 
in a movement class that seems very odd to me..in the sense that they cannot 
climb hardly any slope at all. Now...with a unit that has long legs and moves 
quickly..as the ZIpper and Freaker units do, it does not look right for them not 
to be able to traverse any kind of non-flat terrain..but thast just my opinion..
these untis are flawed in that sense, and I was not about to re-do the entire 
lavaworld transition to accomodate only these lame two units...sorry for those 
that are put off by this approach..but it takes a lot of time for me to do the 
tiles....and ..well..hopefully you understand ;) 
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FEATURES: 

ok..many of you , when you try this map will get 'missing feature' errors 
when you play it. I have listed below, the things necessary to get this map 
to work right! 

-Remove ANY EVERGREEN animation file from your totala folder. This means anything i
n your TA folder that starts with an 'EG' and ends with an '.hpi' extension....delete 
em...kill em , dgunn them, annihilate them ;)  <The new one included with this map file 
is the most current one, and WILL conflict with an older version>

-TEMPORARILY move any TAMEC FEATURE file from your TA folder. This WILL affect 
your ability to play other maps that need this file, so DO NOT delete this file
just move it to somewhere else besides your /cavedog/totala folder 
This problem will be cleared up as soon as Stratos can update the feature file..so 
check back w/TAMEC very soon to get an updated one. 

-TEMPORARILY remove Blackthorns map : Exit from Eden. No....im not trying to flame 
BT ;) He included some of my animations in this map, and they will actually be found 
by TA when loading and cause an error. This is a pretty serious mishap, as it will 
require you to switch out the animation file and the map every time you want to play. 
We're very , VERY sorry to have this happen, but hey...we're human..what can ya do? 
He didn't know that I would be mucking with the code for the Totem Pole animation and 
change it. 

Now..I know thats an awful lot of trouble to go through just to play a map, but 
give it a try ;) The map is pretty darn fun, and it gives you a chance to play a 
fortress type map where you can actually hide behind the walls. 

-C_A_P



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